Route 13
Near the start of the route, you'll find a sizable patch of grass waiting for you, as well as a Socialite and a Gentleman off to the west. The Socialite has a Kricketot L64 and a ChimechoL64, while the Gentleman uses a Farfetch'd L64 and a Granbull L64. There are also some Twins nearby, who will fight you with a stereotypical Plusle and Minun combination — each level 64. A good Earthquake will put them in their place if you have it available. Past the Twins, you'll find some steps leading down, but there's also a bush you can use Cut on that leads you to anElectrizer — an item that, when held by an Electabuzz in a trade, will evolve it into Electivire. Handy to have if you want an Electivire, of course. Now you'll have to choose between heading up a whole ton of steps or just heading north. You definitely want to head up the steps, because up there, past a bunch of grass and a boulder you must use Strength to move, is the valuable TM29 (Psychic) — a powerful Psychic-type attack (who would have guessed!) that is most likely the best you can give to any of your Psychic-types. Go ahead and teach that to any if they're stuck using weaker moves and haven't learned Psychic yet. Ok, now go back down the steps and head north, but hug the beach leading back towards the east. There are several items hidden in the sand there, so use your Dowsing Machine to track them down. There's also a Black Belt way back there who will take you on with his Sawk L65 and aHitmonlee L65. If you've got Surf handy, go ahead and head back to where you can see some thick grass on an island and then surf on over to it. Nothing overly special in the thick grass (there's actually a hidden Rare Candy and Max Revive if you use your Dowsing Machine!), but they do have higher levels at least. Off in the northeast corner, resting on some shallow water, is a DeepSeaScale — an item that evolves Clamperl to Gorebyss when held during a trade (it also doubles Clamperl's Defense when held) — whereas to the southeast is a Fisherman with aFeebas L63, a Remoraid L63, and a Kingler L63. Heading back towards where you left off, just past the Twins, head north along the beach. Fight the Fisherman if you'd like; he has a KrabbyL64 and a Octillery L64. Then, keep going until you see two Parasol Ladies. Remember the southern most one for later. The northern one is the only one that will fight you, and she has aSurskit L63, a Goldeen L63, and a Seaking L63. From there, head west and you'll find a guy in a black suit. He'll give you a different rare item when you talk to him, and, better yet, he's willing to give you one every day that you talk to him!Once a day, you can talk to the man mentioned above to receive one of a fairly large selection of useful items, picked at random. These items can be useful in battle, help evolve your Pokemon, or can be sold for a lot of money. What can he give you? Here's a list!
- Big Pearl
- Black Flute
- Blue Flute
- DeepSeaScale
- DeepSeaTooth
- Dragon Scale
- Dubious Disc
- Electrizer
- Heart Scale
- King's Rock
- Lucky Egg
- Lucky Punch
- Magmarizer
- Metal Coat
- Metal Powder
- Protector
- Razor Claw
- Razor Fang
- Reaper Cloth
- Red Flute
- Shoal Salt
- Shoal Shell
- Stick
- Thick Club
- Up-Grade
- White Flute
- Yellow Flute
Inside of the house just to the west of the guy that gives you rare items is an elderly man that is willing to teach certain Pokemon one of three very powerful attacks.
- He'll teach the move Frenzy Plant to Venusaur, Meganium, Sceptile, Torterra, orSerperior.
- He'll teach the move Blast Burn to Charizard, Typhlosion, Blaziken, Infernape, orEmboar.
- He'll teach the move Hydro Cannon to Blastoise, Feraligatr, Swampert, Empoleon, or Samurott.
All of these attacks are Special-based attacks with a whopping 150 base power, but they require the user to waste a turn recharging after a successful hit. Even though it seems like they're pretty powerful, they have only 5 PP and you are usually better off using Flamethrower, Surf, or Energy Ball / Grass Knot / Leaf Blade twice rather than hit once only to be forced to recharge on the following turn. Still, these attacks can sometimes give your Pokemon just the boost they need to get through a tough opponent, and they are most effective when used by faster Pokemon that might not be able to survive long enough to use two of the aforementioned attacks in a row.
Just to the north of the Move Tutor, accessible by Surf, is a path leading you west to a small secluded house. Inside you can obtain the Splash Plate and Draco Plate, completing your collection of Arceus Plates if you've gotten them all from the Abyssal Ruins. Also, use your Dowsing Machine on the outside, because there's a very valuable Pearl String which can be sold for a small fortune if you take it to the ore collector. North of the two Parasol Ladies is a narrow path of sand with a Fisherman planted squarely in the middle. He's the obligatory Magikarp guy that uses a whopping six Magikarp on his team, all at L60. Joy. Take him out and then head north to find an old man, although he's also not going to do anything for now. Just remember where he is. Anyway, now head west, fighting the Fisherman along the way if you feel like it. He uses a Tentacool L63, a Tentacruel L63, and a Qwilfish L63. Past him, head west and then climb the massive set of steps until you can see a Youngster walking around. Crush his dreams really quick — he's packing a Nincada L63, a Mothim L63, and then... a MetapodL63. Hmmm. Now that you've calmed him down, head south and talk to the girl on the bridge next to her Wingull. She'll want you to talk to three people on Route 13 for her Wingull or something like that. Worry about that in just a minute or so: for now, head further south and fight the Painter with his Camerupt L65. Just south of him is a Razor Claw — an item that boosts the user's critical hit rate, but also evolves Sneasel into Weavile if it levels up at night while it's holding the Razor Claw — and also Gram 2, which you'll want to deliver to the girl with the Wingull. Take that back to the girl, talk to her, and she'll give it to her Wingull. That leaves you left finding two more packages. Go back down the steps and talk to the old man from earlier that I told you to remember. He'll give you Gram 1. Before you head back to the Wingull, head further south and pick up the Gram 3 from the Parasol Lady that didn't battle you earlier on. Now that you have the remaining two Grams, take them back to the girl and her Wingull. Wingull will then fly off and leave behind a present for you: TM89 (U-Turn) — a Physical-based Bug-type attack that hits fairly hard, but then forces the user to switch out after inflicting damage. It has its uses, particularly in competitive battling, so it's a good TM to get. Now just head north of her and towards the northern edge of Route 13. There's some more grass there, as well as some bushes that can be cut down. It's just a Max Ether waiting there for you, but still never hurts to pick it up. There's a Lass near the end of the route with aBuneary L63, a Shroomish L63, and a Snubbull L63. Keep going and you'll see the entrance to Lacunosa Town. However, you'll likely also see a boulder along the way, but it's inaccessible. I bet that must make you wonder, huh? Well that's because it's another secret area for you to visit, that's why! From here, you can either visit Lacunosa Town, or you can go ahead and follow my directions to get to the Giant Chasm, which is where you will find a very powerful legendary Pokemon waiting for you. If you don't have a stock of Dusk Balls or Ultra Balls ready, perhaps consider restocking in Lacunosa Town first.
Không có nhận xét nào:
Đăng nhận xét